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    <p>I'm <span class="parenthesis" title="disappointed">concerned</span> with how I witness the work of user experience practitioners getting treated: like it's just a set of motions toward a product's all-important implementation, and one that we try to <em>compress</em>, due to its ostensible superfluity. Once the implementation is finished, the <acronym title="User experience design">UX</acronym> work appears to usually get discarded, possibly only to be rescued by, and only of interest to, other <acronym title="User experience design">UX</acronym> practitioners. This behaviour is reflected in the way user experience practitioners behave <em>themselves</em>: like they're embarrassed that their work takes considerable time, attention, and expertise.</p>
    <aside role="note" id="EyafUVF3l8xbcKzVoH2htJ">
      <p>Note: I'm not saying <em>everybody</em> behaves this way, but <em>enough</em> do that this seems to be the prevailing tone from those who pay for&#x2014;or <em>won't</em> pay for&#x2014;such services. I base this on talking to business folk, reading their writing, and observing the flurry of attention toward the <acronym title="Return on investment">ROI</acronym> of <acronym title="User experience design">UX</acronym>, which seems to be the hot topic on the conference circuit at the moment.</p>
      <p>Aside: <a href="http://knowledge.sagepub.com/view/publicrelations/n190.xml" rel="dct:references">I caught this excerpt</a> the other day and it gave me pause: <q>I early on felt that unless management gave public relations its support and understood it, public relations couldn't get anywhere.</q> <cite>Denny Griswold, <acronym title="Public relations">PR</acronym> pioneer</cite></p>
      <p>That's right&#x2014;smarmy, vapid, mendacious <acronym title="Public relations">PR</acronym>, now so essential to a business that no chief executive would ever <em>dream</em> of forfeiting it, was once in the position <acronym title="User experience design">UX</acronym> is in today. <em>Who the hell knew</em>?</p>
    </aside>
    <p>I believe that this transience in <acronym title="User experience design">UX</acronym> artifacts is at least <em>partially</em> responsible for the attitude that <acronym title="User experience design">UX</acronym> is extra work. <em>We</em> know how essential <acronym title="User experience design">UX</acronym> is, <em>we</em> know how it lowers overall costs, <em>we</em> know how it boosts the potential for revenue by an order of magnitude, but the requisite evidence for <em>others</em> to know these things&#x2014;deeply and viscerally&#x2014;is thrown in the garbage once the code is written. There's bafflingly scarce interest in creating a narrative that these artifacts have considerable value in their own right.</p>
    <h2>The Value of Durable <acronym title="User experience design">UX</acronym></h2>
    <p>I humbly submit that <acronym title="User experience design">UX</acronym> deliverables, if crafted with such an intent in mind, have applicability <em>far</em> beyond informing one single implementation of one single product, and even beyond product development itself. <a href="reluctant-management-consultant" title="Reluctant Management Consultant" rel="dct:references">This became evident to a client</a> of mine when they realized that they couldn't so much as <em>tell</em> if licensing one product-as-a-service or other would be a wise move, without doing a decent chunk of the work one would need to <span class="parenthesis" title="so that's what they chose to do">do the job from scratch</span>. It occurred to me, and my client, that the materials that form the precursors to a product's implementation have considerable value on their own. I give you, then, the extended usefulness of <em>durable</em> user experience artifacts:</p>
    <dl>
      <dt>Memory</dt>
      <dd>Once you have <em>an</em> implementation of a product, subsequent implementations of the same thing get cheaper and cheaper to produce. So cheap, in fact, that implementations of certain products could conceivably become almost disposable. What's actually important and valuable is the stock of myriad decisions that make a thing what it <em>is</em>.</dd>
      <dt>Provenance</dt>
      <dd>
        <p>This application is related to memory; it pertains to a generalization of <a href="http://www.ted.com/talks/erin_mckean_redefines_the_dictionary.html" rel="dct:references">Erin McKean's Ham Butt Problem</a>: a parable about a woman's pork product habits. Every time she roasts a ham, she first cuts the end off. Why waste such a delicious piece of meat? Because her mother does it. She asks her mother why, and the answer is because <em>her</em> mother does it. So they call up Grandma, and <em>her</em> answer is <q>my pan was too small!</q></p>
        <p>Decisions get made that create lasting effects, but what doesn't often get saved is <em>why</em> a decision was made, the way it was made, at the time it was made. If you have that information, those previous decisions become a heck of a lot easier to <em>overturn</em>.</p>
      </dd>
      <dt>Litmus test</dt>
      <dd>
        <p>Suppose a product <em>does</em> come down the pike at some point in the future, that does what your thing does, but putatively better. How can you tell if the vendor's claim is true?</p>
        <p>Now, I'm in the infrastructure business, so this situation is interesting to my clients to <em>replace</em> what <em>I</em> make for them, which would be thrilling, because it would mean I wouldn't have to maintain it anymore and neither would they. I could also see this applied to product design against <em>competitors'</em> offerings, to see how they measure up to yours.</p>
      </dd>
      <dt>Synopsis</dt>
      <dd>If you can draw a boundary around a system, and identify key parts of its anatomy and the way they interact, you can control it. If you can trace an unbroken path from this synoptic view to a piece of something in the real world, you can create it. This, I believe, is the key opportunity for the <acronym title="User experience design">UX</acronym> disciplines to get out of the <a href="post-geek" title="Post-Geek" rel="dct:references">geek ghetto</a> and into the realm of bona fide business strategy.</dd>
    </dl>
    <section id="EibBoC9_hDe3KFZpasbqhL">
      <h2>What I'm Doing About This</h2>
      <p>I have set out to create a framework for storing <em>and connecting together</em> the information gathered and decisions reached during the user experience design process, so that my clients can use that information to enrich their business on an ongoing basis and in perpetuity, and that they can augment and expand at their leisure. Unsurprisingly, this framework manifests as a hypertext artifact on top of an open-source engine, that can either be hosted or installed on-site. My vision&#x2014;that is, how I'll know I've succeeded&#x2014;is that I will be able to ask a question as mundane as one about the wording of a single button, and trace the answer all the way back to the overarching business strategy to see that it makes <em>sense</em>.</p>
      <p>Note that I'm not trying to reinvent any particular <acronym title="User experience design">UX</acronym> tool. It isn't a site, or a service, or even an identifiable product at all, but rather a system for creating a <em>skin around</em> and <em>connective tissue between</em> things like:</p>
      <ul>
        <li>Demographic studies</li>
        <li>Contextual inquiries</li>
        <li>Stakeholder and user interviews</li>
        <li>Surveys</li>
        <li><a href="characterizing-the-information-architecture-institute" title="Characterizing the Information Architecture Institute" rel="dct:references">The business ecosystem</a></li>
        <li>Personas</li>
        <li>Scenarios</li>
        <li>Sketches, storyboards, wireframes</li>
        <li>Mockups, models and prototypes</li>
        <li>Email and <acronym title="Instant message">IM</acronym> conversations</li>
        <li>Meeting notes</li>
        <li>Content inventories and audits</li>
        <li>Concept schemes, taxonomies, thesauri</li>
        <li>A <acronym title="User interface">UI</acronym> style guide</li>
        <li>A branding and visual identity guide</li>
        <li><a href="http://voiceandtone.com/" rel="dct:references">A voice and tone guide</a></li>
        <li>A code style guide</li>
        <li>etc.</li>
      </ul>
      <p>&#x2026;which currently exist largely as Word documents, Excel spreadsheets and Powerpoint decks, in email attachments and forgotten file folders, either on paper or on some shared hard drive, on neglected internal wikis, stuffed into bug reports, <span class="parenthesis" title="lol Scribd. double lol Prezi">on single-purpose social networks</span>, or worst, on a <acronym title="Universal serial bus">USB</acronym> stick wedged inside a sofa somewhere.</p>
      <p>The individual elements of such a corpus represent the work of half a dozen specialist sub-disciplines, and are useful for realizing a product's implementation. <em>But if you hook them all up together</em>, they merge to become a strategic artifact that transcends products and operates as a critical control surface for the business. This is because what such an artifact represents is a coral reef of deeply-considered and hard-fought decisions, and a story of the process that yielded them.</p>
      <h2>Why is this valuable?</h2>
      <p>I'm tempted to say that if you can't grasp how enormously powerful such a thing might be, then be prepared to be steamrolled by those that do. <span class="parenthesis" title="No, no. Veiled threats are.">But naked threats aren't really my style.</span> Let's say, though, that you had to explain this idea to somebody, which we almost always do.</p>
      <p>A decision in the can is money. If you can simply refer to a decision that's already been decided, then you don't have to work it out the hard way. If there's a decision you don't like and you know <em>why</em> it was decided, it's a candidate for reversal. If there's a decision that you want to make and you have <em>evidence</em> backing it up, you'll have a hell of a lot easier time pushing it through. We know this innately: the arbitrary decision is the nemesis of the designer and the true test of good design, because <span class="parenthesis" title="force notwithstanding">arbitrary decisions can't be defended</span>, and defensible decisions aren't arbitrary.</p>
      <h2>Where I'm at</h2>
      <p>This document is my first successful attempt at synthesizing what I've been working on for the past six years. It has taken a long time, because so far I have had to figure out how to:</p>
      <ul>
        <li>Create an infrastructure that enables you to point very precisely to very small things,</li>
        <li>Connect arbitrary things together in arbitrarily many meaningful ways,</li>
        <li>Save raw content without having to care about where you file it,</li>
        <li>Organize things by what they are, rather than what they're called or where they're located,</li>
        <li>Decouple the naming and locating of things so that can be considered as a distinct task, independent from authoring content and creating associative relationships,</li>
        <li>Systematize the extraction of useful information from files, emails, databases, etc.,</li>
        <li>Represent rules for who should be able to see and/or edit what in non-hierarchical space,</li>
        <li><a href="the-redesign-dissolved" title="The Redesign, Dissolved" rel="dct:references">Replace a running website piece by piece</a>, without destroying what's already there,</li>
        <li>VISUALIZE ALL THE THINGS, and,</li>
        <li>Come up with the rhetorical, commercial, and legal infrastructure to actually exchange services around something like this.</li>
      </ul>
      <p>This is something I have largely done at my own expense. I have a client who's interested in gaining this capability, though more as a side effect of the actual <acronym title="User experience design">UX</acronym> work that is going to inhabit this thing. I'm going to be done with them soon: one of the criteria for success with this endeavour is that it doesn't depend on me forever to operate it. When I'm finished, I'll be looking to step up production. That's where I need your help.</p>
      <p>See, this thing, save for a few parts I legitimately invented, is mostly just a collection of off-the-shelf ideas and pieces I've cribbed from all over the place. It's like an empty container or a bag of bolts: there's really nothing to it without any content, and the content it uses as raw material is that which is generated through the various facets of user experience design. When I'm finished with this client, I'm going to have an artifact that is:</p>
      <ul>
        <li>Largely peculiar to their particular needs,</li>
        <li>Stuffed with my weird brand of design which has been heavily mutated over years by these techniques, and already demonstrated to appear alien to just about everybody else's.</li>
      </ul>
      <p>So the job, when it's time, is to generalize, and eventually package this thing. I want to find people who have the authority to make a deal to help me do that. I'm aiming to achieve a new dimension of sophistication in design and design services, and you'd be part of that. Then we can hopefully never need to have another <q><a href="the-roi-of-a-solved-problem" title="The ROI of a Solved Problem" rel="dct:references">business value of <acronym title="User experience design">UX</acronym></a></q> conversation again.</p>
      <p style="text-align: center"><a href="javascript:sendMail('gmail.com',%20'dorian.taylor',%20'Yes.');" rel="dct:references">Anybody interested?</a></p>
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