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    <title property="dct:title">Byproducts of Ambient Wealth</title>
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    <p>Imagine a <a href="http://en.wikipedia.org/wiki/Concentric" title="Concentric &#x2014; Wikipedia" rel="dct:references">concentric form</a> somewhat like a solar sytem, or perhaps ripples in a pond. In the middle is where the flurry of events in the <em>real world</em> take place.</p>
    <p>Closest to the middle is <a href="http://en.wikipedia.org/wiki/Cybernetics" title="Cybernetics &#x2014; Wikipedia" rel="dct:references">where living things <em>react</em></a>. It is direct, unconscious stimulus-response, taking in a stream of data and immediately doing something with it, <span class="parenthesis" title="or being the mosquito itself">like swatting a mosquito</span>. Everything else about the environment is assumed, and everything happens very quickly &#x2014; there isn't much time for contemplation.</p>
    <p>Farther out from the epicentre, we encounter a place in which creatures can anticipate to an extent. This is a place of proactive <em>execution</em>. The data become <em>information</em> about which method to select, but the methods, objectives and epistemology are still taken for granted.</p>
    <p>Farther still, and with enough economic abundance to afford to sit and cogitate, information becomes <em>knowledge</em>. An agent can take an inventory of materials and methods and combine them to generate new methods to bring novel forms into existence, but the <em>what</em> and the <em>why</em> are still assumed. This is <em>engineering</em>.</p>
    <p>Beyond engineering, and padded by greater wealth and opportunity, knowledge becomes <em>understanding</em>. Here, an individual can refine engineered form to a precise fit &#x2014; to consider every detail and remove all extraneous parts, yielding a potentially unprecedented result. <em>Why</em> these forms ought to exist, however, is still assumed. This is <em>design</em>.</p>
    <p>Insulated at the apex of abstraction from the minutiae of the <em>real world</em> is when and where we can afford to contemplate what it means to do everything else. Understanding lends its way to <em>wisdom</em>. Meaning and purpose are established in the ruminations of <em>philosophy</em>.</p>
    <p>As we gain more resources, we extend farther out into abstraction. It becomes necessary to put <a href="a-game-of-lift-and-carry" title="A Game of Lift and Carry" rel="dct:references">significant effort into the way deploy them</a>. A visual representation of this system would probably look like this:</p>
    <section id="EIexligrOJAdw0RhejbcnJ">
      <a href="allocating-resources" title="On the Allocation of Resources" rel="dct:hasPart dct:references"><img src="allocating-resources;scale=550,300" style="display: block; margin: 1em auto; width: 55ex; height: 30ex;" alt="Diagram of concentric circles intended to represent increasing ambient economic wealth and concomitant abstraction from everyday affairs."/></a>
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    <p>I am considering these terms not as <em>roles</em> but rather as <em>states</em> through which we all transit at one time or another. How far we can travel from the centre is mediated by <em>ambient economic abundance</em>. Simply put, the less time you spend worrying about feeding yourself, the more you can devote to more abstract pursuits. The less chance there is of your town being bombed or invaded, the more incentive there is to build longer-term structures. Note that this is <em>ambient</em> wealth rather than personal fortune &#x2014; the general abundance in the vicinity. You only need to sequester <em>just enough</em> surplus to have, and then realize, an idea. Of these abstractions, <em>design</em> has scarcely been more universally accessible, and universally important, than it is today.</p>
    <p>The historical connection between design and wealth shows up in our predilection toward associating design with <em>decoration</em>. For most of our existence, a fabricated object was the direct, end-to-end result of at least one person's labour. Greater wealth equated to more effort, so heaped-on decoration became a status symbol. Consider <a href="http://en.wikipedia.org/wiki/Gothic_architecture" title="Gothic architecture &#x2014; Wikipedia" rel="dct:references">Gothic architecture</a> or <a href="http://en.wikipedia.org/wiki/Thomas_Chippendale" title="Thomas Chippendale &#x2014; Wikipedia" rel="dct:references">Chippendale sofas</a>. By the time we hit mass-production and modernism, <span class="parenthesis" title="like my unusable Philippe Starck stationery set">the object itself became the decoration</span>. You purchased a <em>designed</em> object because it showed you could afford something more than what was merely <em>engineered</em>.</p>
    <p>Now, however, we are up to our eyes in abundance. Design has shifted from the province of luxury to necessity. We can no longer afford to merely concentrate on the <em>how</em>; we have graduated to the <em>what</em>, and are rapidly approaching the <em>why</em>. Objects now have a life cycle &#x2014; it matters where they come from and where they go. We no longer trade <em>goods</em>, but <em>experiences</em>. We are in no immediate danger save for the constant onslaught of information and <em>stuff</em>. <a href="http://en.wikipedia.org/wiki/Global_warming" title="Global warming &#x2014; Wikipedia" rel="dct:references">Our true peril</a> is ephemeral at present but carries terrifying inertia. Our safest bet is to proactively <em>design our future</em>.</p>
    <aside role="note" id="EsceeXAp-zSvxjlq2tke1J">
      <p>This originated as <a href="http://www.good.is/post/does-invention-require-design/" title="Does Invention Require Design?" rel="dct:references">a comment on GOOD</a>, which I revised and expanded. I drew the associated image some weeks prior to writing this piece. The hierarchy of <a href="dee-hocks-hierarchy" title="Dee Hock's Hierarchy" rel="dct:references">data, information, knowledge, understanding and wisdom</a> came from a presentation by <a href="http://en.wikipedia.org/wiki/Dee_Hock" title="Dee Hock &#x2014; Wikipedia" rel="dct:references">Dee Hock</a>, resurrected by <a href="http://www.lindastone.net/" title="Linda Stone" rel="dct:references">Linda Stone</a>.</p>
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