These are some books I have mentioned in my articles, and the articles in which I have mentioned them. These are not recommendations per se; the only criterion for inclusion is that they showed up in the text somewhere. This list is automatically generated, and sorted alphabetically by title.

A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure)

By:
  • Christopher Alexander
  • Sara Ishikawa
  • Murray Silverstein
  • Max Jacobson
  • Ingrid Fiksdahl-King
  • Shlomo Angel
Referenced in:

Antifragile: Things That Gain from Disorder (Incerto)

By:
  • Nassim Nicholas Taleb
Referenced in:

Beautiful Evidence

By:
  • Edward R. Tufte
Referenced in:

Cognition in the Wild (MIT Press)

By:
  • Edwin Hutchins
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Cybertext: Perspectives on Ergodic Literature

By:
  • Espen J. Aarseth
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Don't Go Back to School: A Handbook for Learning Anything

By:
  • Kio Stark
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Frankenstein: Or the Modern Prometheus - The 1818 Text

By:
  • Mary Shelley
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Generation X: Tales for an Accelerated Culture

By:
  • Douglas Coupland
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Getting Things Done: The Art of Stress-Free Productivity

By:
  • David Allen
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Gödel, Escher, Bach: An Eternal Golden Braid

By:
  • Douglas R. Hofstadter
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How Buildings Learn: What Happens After They're Built

By:
  • Stewart Brand
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How to Solve It: A New Aspect of Mathematical Method (Princeton Science Library)

By:
  • G. Polya
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Life Inc: How Corporatism Conquered the World, and How We Can Take It Back

By:
  • Douglas Rushkoff
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Maeda @ Media

By:
  • John Maeda
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Management Rev Ed

By:
  • Peter F. Drucker
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Notes on the Synthesis of Form (Harvard Paperbacks)

By:
  • Christopher Alexander
Referenced in:

Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions

By:
  • Dan Ariely
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Reality Is Broken: Why Games Make Us Better and How They Can Change the World

By:
  • Jane McGonigal
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Seeing like a State: How Certain Schemes to Improve the Human Condition Have Failed

By:
  • James C. Scott
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Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

By:
  • Bill Buxton
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The Battle for the Life and Beauty of the Earth: A Struggle Between Two World-Systems (Center for Environmental Structure)

By:
  • Christopher Alexander
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The Black Swan: Second Edition: The Impact of the Highly Improbable: With a new section: "On Robustness and Fragility" (Incerto)

By:
  • Nassim Nicholas Taleb
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The Collapse of Globalism: And the Reinvention of the World

By:
  • John Ralston Saul
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The Design of Design: Essays from a Computer Scientist

By:
  • Frederick P. Brooks Jr.
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The Doubter's Companion: A Dictionary of Agressive Common Sense

By:
  • John Ralston Saul
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

By:
  • Alan Cooper
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The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)

By:
  • Frederick P. Brooks Jr.
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The Pattern On The Stone: The Simple Ideas That Make Computers Work (Science Masters)

By:
  • W. Daniel Hillis
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The Pleasures and Sorrows of Work

By:
  • Alain De Botton
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The Sciences of the Artificial - 3rd Edition

By:
  • Herbert A. Simon
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The Vision Revolution: How the Latest Research Overturns Everything We Thought We Knew About Human Vision

By:
  • Mark Changizi
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The Wealth of Nations (Modern Library)

By:
  • Adam Smith
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Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine (William Patrick Book)

By:
  • Donald A. Norman
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Understanding Media: The Extensions of Man

By:
  • Marshall McLuhan
With:
  • Lewis H. Lapham
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Voltaire's Bastards: The Dictatorship of Reason in the West

By:
  • John Ralston Saul
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What Do People Do All Day?

By:
  • Richard Scarry
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Women, Fire and Dangerous Things: What Categories Reveal About the Mind

By:
  • George Lakoff
Referenced in: